Clo 3d vs marvelous designer12/26/2023 ![]() ※ Note: If OBJ(Selected) is utilized, selected Patterns are being checked in the 3D and 2D window. Individual selection is available on the drop-down menu on the right (ver2.2.0). Select All Patterns: Select/Deselect all Patterns. ※ Note: OBJ Export Detail Settings Object Select desired location to store, and click Save.※ Note: Load as Garment - Trace 2D Patterns from UV Map When the OBJ is placed below the ground, please toggle on Align Bottom to Ground option to pull up the OBJ file above the ground (ver4.2.0). Manually enters values or selects the desired unit.Ĭhanges the directions of each axis of an object. The higher the frame count, the slower the morphing process. ![]() Morphs the original object into the object designated as the Morph Target. Trace 2D Patterns from UV Map: Toggle on this option to generate Patterns based on UV Map information (ver4.2.0). The avatar must be in a T-pose or A-pose."ĭue to nonfunctional collision detection, objects pass through garments (ver3.0.0). "Arrangement Points were not fitted to the avatar. ※Note: This option works properly only when imported OBJ is either in T or A pose and below error message appears when this function cannot be applied properly. Imports an object as an avatar and replaces it with the original avatar.Īdd Arrangement Points &BVs: Turn on this option to generate Bounding Volumes and Arrangement Points fit to the imported OBJ (ver4.2.0). ※ Note: OBJ Import Detail Settings Object Type Main Menu ▶ File ▶ Export ▶ OBJ (Selected) Main Menu ▶ File ▶ Export ▶ OBJ Selected OBJ Export Main Menu ▶ File ▶ Import (Add) ▶ OBJ OBJ Export Main Menu ▶ File ▶ Import ▶ OBJ Additional OBJ Import When exporting Garments in an *.obj file, a *.mtl file is also created, and this *.mtl file saves material information of the Garment. Garments made with Marvelous Designer are able to be formatted/imported in *.obj file and they are compatible with other 3D software. For detailed instruction, refer to Load as Morph Target. This function is useful when changing Poses of an Avatar in Garments. ![]() “Morphing” refers to slowly changing the appearance of one object into another, and this function can be used to change Avatar's poses or body type. For detailed instruction on how to use OBJ files as Trims, refer to Load As Trim.įurthermore, OBJ files with the same Mesh structure (net-shaped structure expresses 3D objects) is able to be "Morphed" to change Avatar's appearance. If the OBJ type is an Avatar, the OBJ file is able to wear Garments but if it is a Trim, the Garment passes through it as it does not recognize it as an object. ![]() An OBJ file is used when saving Scene and Props that organize Avatar and surrounding environment. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |